#ifndef _CANON_H_
#define _CANON_H_

#include "Enemy.h"

class CCanon : public CEnemy
{
protected:
	float	angle_;
	float	timeShoot_;
public:
	CCanon();
	~CCanon();

	void Update(DWORD deltatTime) = 0;
	void Render() = 0;
	void AI(D3DXVECTOR3 playerPostion) { };
	int	HealthyState() { return 1; };
};
#endif
